desc : <p style="text-align:justify"><span style="font-size:11pt"><span style="color:#000000">Afin de r&eacute;pondre &agrave; la demande graphique du client et de correspondre aux contraintes techniques du device final, le renderer pipeline recommand&eacute; est Unity </span></span><span style="font-size:11pt"><span style="color:#000000"><strong>URP</strong></span></span><span style="font-size:11pt"><span style="color:#000000"> ainsi qu&rsquo;une utilisation du shader graph afin de minimiser les assets 2D de textures et les d&eacute;pliages UVs.</span></span><br />
<br />
<span style="font-size:11pt"><span style="color:#000000"><strong>Shader principal:</strong><br />
Shader graph </span></span></p>

<ul>
	<li style="text-align:justify"><span style="font-size:14px">Assets g&eacute;n&eacute;raux (b&acirc;timent, arbres, nuages &hellip;) </span></li>
	<li style="text-align:justify"><span style="font-size:14px"><span style="color:#000000">Palette texture pour la diffuse - Seamless de normal map (effet carton) </span></span></li>
	<li style="text-align:justify"><span style="font-size:14px"><span style="color:#000000">D&eacute;pliage UV unique pour la totalit&eacute; des objets</span></span><br />
	<br />
	&nbsp;</li>
</ul>

<div style="text-align:justify"><span style="font-size:11pt"><span style="color:#000000">Shader secondaire: </span></span></div>

<ul>
	<li style="list-style-type:disc"><span style="font-size:11pt"><span style="color:#000000">Shader graph - Un par type de terrain</span></span>

	<ul>
		<li style="list-style-type:disc"><span style="font-size:11pt"><span style="color:#000000">Les routes</span></span></li>
		<li style="list-style-type:disc"><span style="font-size:11pt"><span style="color:#000000">L&rsquo;herbe / plaines/ montagne&nbsp;</span></span></li>
		<li style="list-style-type:disc"><span style="font-size:11pt"><span style="color:#000000">L&rsquo;eau&nbsp;</span></span><br />
		&nbsp;</li>
	</ul>
	</li>
</ul>

<div><span style="font-size:11pt"><span style="color:#000000">Mat&eacute;rial &eacute;missif pour gestion des versions illumin&eacute;es des assets maison, &eacute;glise et panneau de du nom de village.</span></span></div>

<div><span style="font-size:11pt"><span style="color:#000000">Mat&eacute;rial effet filtre pour les bloc de filtre &agrave; fum&eacute;e</span></span></div>
(Pr&eacute;voir 2/3 MTL pour les &eacute;lements&nbsp;suppl&eacute;mentaires: logo / indicateur / informations diverses etc.) => <p style="text-align:justify"><span style="font-size:12px"><span style="color:#000000">Afin de r&eacute;pondre &agrave; la demande graphique du client et de correspondre aux contraintes techniques du device final, le renderer pipeline recommand&eacute; est Unity <strong>URP</strong> ainsi qu&rsquo;une utilisation du shader graph afin de minimiser les assets 2D de textures et les d&eacute;pliages UVs.</span><br />
<br />
<span style="color:#000000"><strong>Shader principal:</strong><br />
Shader graph </span></span></p>

<ul>
	<li style="text-align:justify"><span style="font-size:12px">Assets g&eacute;n&eacute;raux (b&acirc;timent, arbres, nuages &hellip;) </span></li>
	<li style="text-align:justify"><span style="font-size:12px"><span style="color:#000000">Palette texture pour la diffuse - Seamless de normal map (effet carton) </span></span></li>
	<li style="text-align:justify"><span style="font-size:12px"><span style="color:#000000">D&eacute;pliage UV unique pour la totalit&eacute; des objets</span></span><br />
	<br />
	&nbsp;</li>
</ul>

<div style="text-align:justify"><span style="font-size:12px"><span style="color:#000000">Shader secondaire: </span></span></div>

<ul>
	<li style="list-style-type:disc"><span style="font-size:12px"><span style="color:#000000">Shader graph - Un par type de terrain</span></span>

	<ul>
		<li style="list-style-type:disc"><span style="font-size:12px"><span style="color:#000000">Les routes</span></span></li>
		<li style="list-style-type:disc"><span style="font-size:12px"><span style="color:#000000">L&rsquo;herbe / plaines/ montagne&nbsp;</span></span></li>
		<li style="list-style-type:disc"><span style="font-size:12px"><span style="color:#000000">L&rsquo;eau&nbsp;</span></span><br />
		&nbsp;</li>
	</ul>
	</li>
</ul>

<div><span style="font-size:12px"><span style="color:#000000">Mat&eacute;rial &eacute;missif pour gestion des versions illumin&eacute;es des assets maison, &eacute;glise et panneau de du nom de village.</span></span></div>

<div><span style="font-size:12px"><span style="color:#000000">Mat&eacute;rial effet filtre pour les bloc de filtre &agrave; fum&eacute;e</span></span></div>
<span style="font-size:12px">(Pr&eacute;voir 2/3 MTL pour les &eacute;lements&nbsp;suppl&eacute;mentaires: logo / indicateur / informations diverses etc.)</span>
subprice : 500.00000000 => 500
rang : 12 => 0
pa_ht : 105.00000000 => 105
total_ht : 1000.00000000 => 1000
total_tva : 0.00000000 => 0
total_ttc : 1000.00000000 => 1000
multicurrency_subprice : 500.00000000 => 500
multicurrency_total_ht : 1000.00000000 => 1000
multicurrency_total_tva : 0.00000000 => 0
multicurrency_total_ttc : 1000.00000000 => 1000
